Families find clues as one in Wii game

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If your family enjoys playing the board game “Clue,” they will love “Guilty Party,” the new whodunit from Disney Interactive. Instead of gathering around the kitchen table for an evening of sleuthing, this mystery game plays out on the Nintendo Wii.

The game contains a series of mysteries to solve. The Wii remote becomes your magnifying glass, your flashlight, your fingerprint kit and other tools needed to solve the mysteries. You question suspects, play minigames to gather clues and use logic to deduce four key characteristics (height, weight, gender and hair length) from the clues so that you can nab the culprit.

There are many ways to enjoy this game either alone or with up to three other people. It is best to start in the Story Mode to learn how to play and to unlock the rest of the game. In the Story Mode, you solve seven mysteries, all involving the villainous Mr. Valentine. As you play, you will experience over 40 clever, detective-themed minigames. The mysteries take you to different locations including a mansion, a train, an aquarium park, a ship, an opera house and a flying dirigible.

Once you solve one of the mysteries in the Story Mode, you can replay that mystery in the Party Mode. But, when you do, it will be different – the clues will change, you will play new minigames, and it will end with a new culprit. Party Mode can be explored alone or with others in both a cooperative or a competitive mode. The replayability in very high, since the mysteries are always changing.

Disney has tapped into its expertise in storytelling to create this robust mystery game filled with quirky, hilarious characters. You play by joining the Dickens Detective Agency, a family-run business headed up by Commodore Dickens. You can choose to be one of six family members including Phoebe, the tall, athletic red-headed adult daughter; Kid Riddle, a grandchild who wears a mask and a cape; or Charlotte, the commodore’s elderly sister.

The mysteries are revealed through amusing animations and dialogue involving a variety of characters and suspects.

Players take turns using tokens to move throughout environments, question suspects, collect clues and make accusations. They can also use and collect Savvy Cards to overcome obstacles. For example, you can play the “Skeleton Key” card to get out of a locked room. These cards can also be used when playing competitively in Party Mode and can serve to slow down or confuse your competitors.

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